CHARLESTON, S.C. (CN) — Not even a century ago, mothers decried pinball as a gaudy game that lured children into delinquency and school-yard debt. In South Carolina, lawmakers wrung their hands over the “cancerous” and “vicious” machines. One senator prayed pinball would be banned before the state became “like Louisiana.”
In the 1940s and 1950s, states and municipalities across the country banned the game for similar concerns. But those laws were repealed, leaving South Carolina as the last state in the nation where a pinball prohibition remains on the books, albeit unenforced.
No less than five pinball-related controversies were settled by the South Carolina Supreme Court between 1939 and 1965, as state and federal law enforcement officials played cat-and-mouse with the game’s manufacturers over features that turned the devices into not-so-secret slot machines.
Now, amid a surge in the game's popularity, a bill recently introduced in the South Carolina Legislature would end a more than 60-year-old prohibition on children playing pinball in the Palmetto State.
It’s not the first time state lawmakers have attempted to repeal the unusual law, which dates back to a time when pinball was mired in controversy over gambling and organized crime.
State Representative Todd Rutherford sponsored the bill that would end the prohibition, known as H3227, which was referred to the South Carolina House Judiciary Committee and first read Jan. 10. The Columbia Democrat did not respond to requests for comment.
Frederick Richardson, owner of Bang Back Pinball Lounge in Columbia, has campaigned for years for the law’s repeal, warning lawmakers about its impact on the game’s popularity.
Starting a new business is already a risky proposition — more so when the services sold are technically illegal. The arcade gaming market share is forecast to grow by nearly $1.8 billion as the entertainment industry recovers from the Covid-19 pandemic, according to a recent market study from Technavio, a London-based research firm. Richardson worries the legal murkiness will stifle the industry’s growth in South Carolina.
“I don’t expect ATF is going to come bang down my door, round up all the kids and throw them into a buggy or anything,” Richardson said, referring to the Bureau of Alcohol, Tobacco, Firearms and Explosives. “But, at the same time … let’s clean it up.”
A version introduced last year passed the state House of Representatives, but died in the Senate Judiciary Committee. In 2016, a similar effort to repeal 11 antiquated laws, including the pinball ban, failed, too.
The flap over flippers
To understand how South Carolina’s law came into effect, it’s important to understand the game’s history.
Pinball can trace its roots to the early 1930s with the invention of coin-operated “pin games,” a tabletop version of the French game bagatelle, according to Michael Schiess, founder and director of the Pacific Pinball Museum in Alameda, California.
Baffle Ball, invented in 1931 by David Gottlieb, was a mechanical game where the player tried to launch metal balls into pockets and holes arranged on a vertical table dotted with pins. The holes and pockets were worth different points, and landing a ball in the smallest target at the top of the board, called the baffle ball, would double the player’s score.
The game was a smash hit in stores and taverns, ushering in a golden age for pinball, as others, including Ray Moloney of Bally, rushed to add eye-catching features like bumpers, bells, backboards and lights to lure players to try their luck.
But pinball’s rise to popularity came amid a national crackdown on gambling. Slot machines were the most common target, but pinball wasn’t exactly innocent itself, Schiess said. Some “one-ball machines,” like the 1936 Mills’ game “Tycoon,” were essentially slot machines, paying up to 30-to-1 for the top prize. And even if the machine itself did not award a prize, it was common practice for the store’s proprietor to pay out winners who reached a high score.